Adding Base Files
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64
birddismantled.scad
Normal file
64
birddismantled.scad
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//bottom plank (red)
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color([1, 0, 0]) translate([12, 0, 0]) cube([194, 194, 12]);
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//back plank (blue)
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color([0, 0, 1]) translate([206, 0, 0]) cube([12, 194, 550]);
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//front plank (green)
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color([0, 1, 0]) cube([12, 194, 234]);
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//top plank (red)
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color([1, 0, 0]) translate([0, 0, 234]) cube([206, 194, 12]);
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//top plank (yellow)
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color([1,1,0]) translate([-25, -12, 221]) rotate(45, [0,1,0]) cube([12, 218, 325]);
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//bird section
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translate([0,400,0]) {
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//bottom plank (yellow)
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translate([34, 34, 22]) cube([150, 150, 12]);
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//back plank (green)
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color([0, 1, 0]) translate([184, 34, 22]) cube([12, 150, 215]);
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//front plank (blue)
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color([0, 0, 1]) translate([22, 34, 22]) cube([12, 150, 215]);
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};
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//side planks (turquoise)
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color([0, 1, 1]) translate([0, -400, 0]) {
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//left side (from front)
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translate([0, -12, 0]) {
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//square section
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cube([218, 12, 234]);
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//triangle section
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translate([0, 12, 234])
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rotate(90, [1, 0, 0])
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linear_extrude(height = 12)
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polygon([[0, 0], [218, 0], [218, 218]]);
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}
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//right side (from front)
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translate([0, 194, 0]) {
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//square section
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cube([218, 12, 234]);
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//triangle section
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translate([0, 12, 234])
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rotate(90, [1, 0, 0])
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linear_extrude(height = 12)
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polygon([[0, 0], [218, 0], [218, 218]]);
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}
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};
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//hole
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color([0, 0, 0]) translate([0, 97, 196.5])
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rotate(90, [0, 1, 0])
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cylinder(34, 12.5, 12.5, false);
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